Introducing new learning methods, tracking their success and scaling them for wider use can be challenging.
Incorporating the use of Virtual Reality (VR) in your training programme doesn’t have to be as overwhelming as it might seem. Immersive VR tech can have huge learning and development benefits and there are plenty of ways you can manage the success of it at scale.
Take a dip before you dive in
Testing and learning are crucial when it comes to launching and growing new training. It’s no different with VR and it doesn’t have to be complex. Kick things off with a single activity and have one eye on expanding with additional branching scenarios, follow-up tasks or something brand new and see how you get on. Near-Life™ CREATOR VR can help you get going. You have the freedom to build and publish your very own VR video content without the need for additional hardware or software.
Anyone, anywhere, anytime
For VR learning to work effectively it has to be accessible by everyone who needs it, whenever they like. Whether you’re a large organisation with staff dotted around the globe, or you have employees working remotely, accessing training on individual headsets isn’t ideal as you expand your offering. Our platform not only helps you create optimised VR content but your scenarios can be accessed across all timezones, countries and continents.
Know what works
As you grow, it’s important to understand what your users are learning from and what’s falling through the cracks. With accurate data-driven intelligence, analytics and compliance with SCORM and xAPI, Creator VR takes away the guesswork. Each iteration of your VR video content will be informed by what’s having the biggest and best impact on your audience.
Plan and prepare
There are plenty of long-term financial benefits of immersive learning. But, the immediate and upfront costs of VR might seem quite high as you start out. Aside from the scaling tips we’ve already listed out, another way to manage costs is to strategically plan your content. That way, you’ll have a clear idea of what you can use VR tech for, how many scenarios you’ll need to build and how many users will feel its positive impact.
If you’re keen to find out more about VR and its role in training and education, have a read of what our CEO, Mike Todd, has to say about its continued growth.