Making your learning content interactive is a great way to increase engagement and knowledge retention. Here’s how team member Ellie brought to life an interactive ‘Guess the Flag’ quiz with Near-Life and Canva.
Research and Question Formulation
I wanted this quiz to start off pretty easy and get harder as it went on. This would ensure that people with different knowledge levels about flags would be challenged. After selecting 15 flags, I had to research to ensure that each question had the correct answer.
Canva
With my quiz planned out, I could now go onto Canva and begin the design process. To speed things up you can use a template to start off your Canva presentation. From there you can customise each slide. The staple slides you’ll need will vary depending on the kind of video you want to make. For my quiz, I had a title/start page, 15 flags slides asking the user to guess what country the flag belonged to, and an outro slide that would lead to a result slide.
Notice how I don’t have any multiple choices/buttons that the user can click next to the flag – this is because I can easily add them on Near-Life. If you have a clear idea of the design the buttons should have, you can make them on Canva. You can then hotspot them on Near-Life (highlight each one to make them interactive). You can also hotspot text and images. After I made all my slides, I downloaded them as separate files.
Combining Canva and Near-Life
I made a new scenario, named it Guess the Flag and uploaded all the media I had just made. I could then drag and drop the first title page into the first node. Then I double-clicked on the node and added a hotspot rectangle over the Start button. I named it and clicked ‘create new’, so clicking this button would take you to a new node. Then I dragged and dropped my first question slide onto the new node on the screen. I double-clicked on it, named it ‘Question 1’, and added a button group. I added 2 extra buttons to the button group, giving the user a choice between 3 options.
Under the correct answer, I ticked ‘score’ and selected it to add 1. This means the user’s score will increase by one when they click this answer. For a simple quiz where you only need the user to see how many questions they got right at the end and whether they passed or not, doing this for each correct answer will do the trick. However, if you want to give the user more personalised feedback within the quiz and before the feedback report, you can use inventory.
Inventory
Adding inventory involves associating correct answers with specific inventory items and assigning corresponding values. These values can influence conditions. To use it, you simply go to the correct answer and click add achievement. Then name what achievement they’ll get for clicking the answer – I named mine ‘score’ – and add 1. I use this later on to personalise the slide that will tell the user their score out of 15. However, you can use this in loads of other ways. For example, if you want the user to know whether they got the question right immediately after answering, you can use inventory to show them if they got it right it right or wrong. This is just for quizzes – for choose your own adventure games and branching scenarios there are even more ways you can use inventory.
Feedback
I also left feedback under each option. This meant that when the user finished the quiz, they could see where they went wrong. To do this, under each option the user is given, I would select the feedback they would see if they clicked it. So if they clicked Nigeria when the answer is Ghana, at the end of the report they would see that they got the question wrong, and that: ‘The correct answer was Ghana’.
Refining and Sharing
After running through the quiz a few times to make sure it played how I wanted, I shared it with colleagues for feedback and suggestions. Once satisfied, the quiz was ready to share to a wider audience.
Create Your Own Interactive Quizzes
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